Showing posts with label comics. Show all posts
Showing posts with label comics. Show all posts

Monday, August 31, 2015

NONAME: project thumbnails

We'll start here.
 This is not the beginning though. This project has been in development for a while and with the help and encouragement of several people is finally getting into what can be called prototype stage or proof of concept. The idea is to produce content that is entertaining and has embedded sponsor content, all that in the form of a comic, a digital comic. The details are more for those involved, this post (and the ones to follow) is more about the process of the prototype. First step thumbnails, YEAH!
Like I mentioned, this is not the beginning, but this is where things start to really take shape.
The format, functionality and story all meet and meld for the first time in these thumbnails. I have begun to put the story the writer and I developed together with the function that is crucial to the idea of the project. You can see story notes, tech notes side by side with the art. Dialogue is not done, and word balloons and narrative boxes are indicated in red.  They may not all be used but they show where text can be placed and what for. The thumbnails are now in the hands of  the writer who will flesh out the dialogue and script. Then I can tighten up the art, adding details like facial expressions. The blank panels are "black boxed" we know what has to happen and that there may be text there but the images are yet to come. There are a few thumbnails that I have used more finished art from a previous test stage.
So, these are getting scripted. While that's happening I'll be working on a specific usability issue and how to make it look the way it has been envisioned and not too intrusive. Also I'll begin (and finish!) a style test. So we can see just what this will look like when it's all done and polished! I'll post about that next, in a couple of days. Also the Final Final look for the main character, and perhaps a peek at the circular development he took! Stay tuned!

Monday, November 17, 2014

Camper Van Beethoven Reissue Comic

Hey music lovers! Camper Van Beethoven is using the comic, "That Gum You Like, (Is Back In Style)" in the reissue of their album, New Roman Times. The comic was originally done for No Depression Magazine's review of the album's initial release, so it's a real treat to see it picked up for the reissue. In the comic I followed and developed the narrative of the songs. A dystopian view of a near/alternate-future American West, with UFOs! Turns out the band liked it and obviously remembered it. All these years later I get a call for the record company asking to use the art! I made a few small changes and sent the pages off to the designer. The final product has yet to arrive, but it's nice to know when an illustration is well received, and ,"Back in Style."

Tuesday, August 27, 2013

Two Projects


I do not have multiple personalities. But, I do have a wide range of illustration, and each project gets a completely different style and treatment. 

In one hand is the re-coloring of Sunglasses After Dark, the vampire mini series I did with Nancy Collins. It will be collected and republished by IDW…as soon as I get done with the colors. I have been coloring (and at times touching up or fixing) the art for a while now. The last issue/part is being done. Lots of moody, mature themed images. Very stylized and sharp. Not to mention it is a vampire story for growed-ass adults. The original series was published, probably, over 15 years ago by Verotic Comics. Now I get to color it since we do not have the colored art. It's kind of something to work with your younger self. I look at the line art and try to remember/understand what I was thinking or trying to do at the time.


In the other hand I completed 10 background illustrations (and character sketches, icon design/creative direction and pre production drawings) for Avistakids. This is a site devoted to helping kids understand how to be energy wise. 


The project was to refresh the site and characters while adding learning activities for kids. From the estimate phase on, we were under a rush deadline. In addition to the clients schedule, I was going on a much needed three week vacation to Bali! Avista wanted a somewhat cinematic approach, so we settled on a widescreen format. A really wide screen format, about 5 by 42 inches! It also needed to be fun and bright. There was a set color palette from the existing site and graphics. All of which I was to use as I did the new backgrounds and redesigned the characters, (Wattson, a Scooby-like dog, and Edison, 
his human companion). 


I went with a sketchy style that would be fun and look fun while allowing for speedier finish. Used a pencil brush that had some texture to it to keep the sketchy vibe. The client really wanted to veer away from too clean of a look, so, I created and added an organic texture to each piece. The backgrounds are layers so they can be animated in a parallax/multiplane fashion as you scroll through them. Which is really cool! This was a key point in the process, the functionality of the backgrounds. I got excited by the process and added more layers to show views through windows and doors that moved, TV and monitors with stuff going on, and objects in the room that could change and move. On one I even aded a rainbow that could be faded in! To strengthen the depth of field, objects were added as a foreground and blurred. Those objects also served as transitions between views when needed. Textures and effects were saved as layers so they would be consistent and easy to add, remove or modify. To lighten the mood and create some magic I added sun rays (or God rays!). I even went as far as creating these or separate layers and different positions so they could be animated as well. It got to be kind of fun to making all the parts. Not all of them are used in the first iteration of the site due to the timeframe the coders were working under.  To speed the work sketches and roughs were done in the same file and emailed via Adobe Emailer. It's a plug in that allows you to email directly out of Photoshop. What a time saver, I can send of views of the image as I'm working without any extra hassle of saving, stopping or quitting. The sketch could sometimes be cleaned up and used as finished line art. The same brushes used for Sunglasses After Dark were used to color the backgrounds. Once approved the psd file was uploaded to the agency FTP and downloaded by the coder. The art was then optimized for use. This iso something I wish I had done, since some detail was lost. I think I may have been able to save detail or redraw the art so as to minimize any loss. The results look good though! The goal of making them fun to go through was achieved and the client was happy. Just before I left on vacation, they ordered another background, the basement. That background includes a few Easter Eggs that may be in additional backgrounds! Two of them!

Tuesday, February 07, 2012

2012 February

Isn't it nice when blogs have recent updates?
So, what have I been working on lately (or since June!) well…

Top Secrety Storyboard Stuff: Shhh…trust me it looks cool!

Mogo Charms: Two waves, (a wave being a group of charms.) The charms are for pre-teen/tween-age girls and boys. I did about 12 sets of three. Including a commemorative set for the Royal Wedding. It's the smallest art I've ever done, one quarter inch in diameter! Most people would not know I've done quite a bit of work for the tween-age girl market!








Morty G. Filtercat for Filter Talent: I was brought in to do ideation, character design and assets for Filter's Holiday website, I wound up doing the animations as well. There were nine animations each about 12 seconds long, one for each cat life, and a resurrection animation as well. Plus the cool cat skullz icon. This is the kind of stuff people think I do. Blowin' up cats, tons o'fun!!


Friendly Neighborhood DrawVatar: Worked two events drawing live for Filter! Geekwire Launch Party and the Seattle Interactive Conference. I designed and illustrated the DrawVatar logo, which got me a free lab coat! "Don't forget to tip your illustrator."



Masque of the Red Death: Added color to the black and white version of the story I adapted for Graphic Classics. Also illustrated the back cover. This adaptation was originally in black and white, so I made the black work as red and all the compositions are based on positive and negative space. It was quite a challenge to come back to it and add color, without screwing it up.




The Negro: Two page adaptation of the famous Langston Hughes poem for African American Classics. This was and experiment in completing the art as vector, textures and all. Developed this as an in-class demonstration while I was teaching Design at Pierce College. The challenge was in using this to show off various tools in Illustrator and not have it look all "vectory". I wanted to show my students how to make subtle use of some of the more overlooked and powerful vector tools. I created patterns, imported textures, and adjusted attributes to give the pages a natural African art look and feel.

Fart Proudly: Another adaptation/experiment (!) this time of Benjamin Franklins letter to the Royal Academy of Brussels. Taking into account Franklins wit and sarcasm, this was done as if he had his own daily political comedy show.  Again, I was making use of some under appreciated tools in Illustrator. Also showing how carefully setting up a file at the start can make working quick and give the art a cohesive and distinct look. This is to be published in "The Graphic Canon" from Seven Stories Press. 


Also started and completed (yeah!) a little experiment, "Trapdoors and Whores" on my Facebook page. It was quite a fun experiment using the methods from my storyboard work. Many thanks to the people who liked it. More on TDAW soon in my next post…really!

Tuesday, June 16, 2009

Hey Kids, Comics :That Gum You Like

In 2004 Camper Van Beethoven reformed and released "New Roman Times", a key track was "That Gum You Like is Back in Style." One of my first editorial illustrations was for an article in The Rocket, on Camper Van Beethoven. I was assigned that illustration by Grant Alden. Years later, in 2004 to be exact, Grant asked me to do this extended editorial illustration in No Depression for the new CVB release. How could I resist! Grant is one of my favorite, and best art directors working. The trick to this comic piece is how little I wrote! As I recall, I used the CD track titles and notes only, in order! A tribute to how well CVB did in creating a story. We wanted to to do a comic that had a bit of flavor from the old men's magazines of the 40s and 50s. You know, the ones where badgers are ripping the flesh of a guy.


So, a healthy dose of dry brush, aggressive brush work and garish lighting were called for.
The first panel is a movie like double-truck (I love that old term!) From left to right there is; the cabal of evil old Texas Oil-men, our young GI Joe-ish/ Texas Ranger hero, and finally the warring hordes raising their guns to a Hellion in a red dress. All that's missing is the badger! While the colors are my normal garish, (red and yellow) they are muted somewhat. I think that helps the colors to work better when I pull out the more stylized monochromatic palette for effect, as in panels four, five and seven. The brush work is slashy, bold and rough, I was aiming for movement even in the static panels. All the characters are definite types. My favorite in the spread are the Old Texas Men, which I did have reference for!

Panels two and three work as one, a moment in time, divided, our attention split on two characters. In two, the old spy (who's gum that he likes, is back in style) and in three, the jittery bar keeper/informant/contact. I like drawing old men and junkies. This was actually the first image that came to mind when I got this assignment, and of course contains the comic title. It also mimics the top tier of page four, good circular storytelling.

Panel 4 is another dose of Men's pulp art. The monochromatic panels are the most obvious nod to Men's magazine pulp illustrations. The colors and the line-work. I wanted the ink brush lines to sort of have the same feel as the brush strokes in the old illustrations. At times like this I think less of what I'm doing as line-work and more like painting with one color. After that, the color goes on, with the same sort of treatment, with a cohesive textural effect. I hope.

Panel five, the background references riots in I believe LA during the 60s. While I'm working on these I am very particular about what my references are and where they come from. There can and usually are a lot of subtle and hidden connections between the reference and what I'm working towards. In fact I tend to have a large file of reference or scrap while I compose the art. Small subtle details, in my opinion create a richness and connection wit the viewer. It's not always noticed but, I like it, and when it is noticed, well, it's that much better. When the piece is done, there is the somewhat ceremonial trashing of the reference folder. Some of the scrap goes into my file cabinet/morgue, and the rest into the trash. All of it tends to go out of my memory, sadly.

Panel six. I think in this panel the two guys, (spies no doubt!) really look the part of Eastern Bloc spies! I can just see them in some 60's new cinema cold war spy movie. I know I used reference for both of these guys, they were the focus of my attention. And what says R-n-R better than a Eastern Bloc blond in a red dress? Or is she Octobriana in disguise?

Panel seven is another sort of Men's mag spin. If you look close you can see how little there is to the drawing most of the lines radiate to the point of light. That sort of restrained drawing is not something I normally do. It's akin to Dennis the Menace's one line neck.

Panel eight starts to slow things down a bit as we move from the album/discs main characters wild youth to his gradual enlightenment, via drugs! I thought the cactus was a nice mirroring of the characters lost limbs and loneliness. I wanted the spare composition to sort of slow things down and signal a change of pace. Lucky me that it fell just right so that this spread was a very masculine and boxy thing.

Panel nine, like all good last panels is intriguing. I used the same loose brush work but here to give it a more fly away, dreamy feeling. As much of a fly away dreamy feeling as I can create with my stuff! The color in this borrows from panel eight and ads some pink for effect, because they're POPPIES!! You might also see a little Kirby in this panel.

PAGE THREE
Panel one and two, more double spread goodness! This time I work both side to show the split and growth of the character, from soldier to hippie. This is another time when I so loosely use reference it looks like I just made it up, at least to me it does.

Panel three I can remember listening to Eric Clapton as I drew my famous smoke clouds. I should have gotten them out of my system before then! But no, for some reason I always think they're a good idea when I start but later, like now…ugh, not so much!

Panel four worked out well because I get bored sometimes and this was a perfect opportunity to switch up the styles. Notice the Native American influenced sun symbol, and yes, diamonds in the sky!

Panel five actually gave me a hard time. For some reason It was tough getting the image I wanted/needed into the space and having it read visually. It turned out okay enough. I think the best part is the color, which went very quick. It's amazing what I remember after all this time.

Panel six is my shame! This one falls like a clunker! There is not one thing I like about this panel. Most of the time as in panel five there is something I like, something I feel went well. But this one lacks any sort of merit. I'm not sure why it exists the way it does, other than due to my own laziness. Note to clients, avoid lazy artists!
Now that I think of it, I must have been at a low ebb as I was winding this page up. Both the last panels are not that inspiring to me.

However, PAGE FOUR starts with a good panel! Another spread, (Mmmm, gotta love those) Plenty of fun stuff to draw. Crazy old men, a craggy ex-spy and an Invaders type flying saucer! Topped of with better clouds than in panel three on the previous page. I think I obviously had a clear vision of what I was aiming for on this page. It seems to skip the herky jerky creative mess of page three and pick up where the double truck left off. I mean look, I even pick up the hippie theme and gradually disintegrate the figure over the remaining four panels. The lines going dead, images overlapping, breaking panel borders. Going from Captain America to a suicide bomber, all the while keeping it light and happy.

I do like my little graphic, the Peace symbol with "The end is near have fun" written around it. Of course without punctuation it could as well be read "Have fun the end is near." Is the glass half empty or half full.

NEXT WEEK in "Hey Kids, Comics!"…advertising comics, the amazing BTS Master, or how I got away with one long inside joke!

Monday, May 04, 2009

Hey kids Comics! Intro


Like a ton of other comic book artists, I put a lot into my work. Some noticed, some not so much. Seldom do I, or any other comic book artist, get to explain in detail what they do. So, over the next three weeks I'll be posting three comic book projects explaining what and why I did things, panel by panel. That is what this blog is about after all, the what and the why.

The projects are;

A five page adaptation of the famous parable of the falling beam from Dashiell Hammett's The Maltese Falcon, "The Flitcraft Parable" for City Arts magazine,

A four page visual liner note for Camper Van Beethoven reunion album, "That Gum You Like" done for No Depression magazine,

A 9-11 page done for Dark Horse Comics. I haven't looked at this in years myself!

An advertising five pager,"BTS Master" for Pullen Advertising, the client was Anritsu.

And a special surprise, the job I got because Mike Richardson, me and my editor at Dark Horse got mixed up, my eight page Western Fairy Tale, "Out in the West"!

Tell all your friends (and a few enemies)

I have been fortunate enough to be able to experiment on just about every comic book project I've done. Maybe posting about these dissimilar experiments will help me better understand what I'm doing and point to some creative experiments for my next comic book work.
Live fast, draw hard.

Monday, December 01, 2008

Cool World covers

I like this cover the best. It was fun to draw the characters in my own style. 

No she's not holding up a building. I think I put something in the street names but I don't remember. 
After hounding my contacts at DC comics, I finally wound up with some work from them. If I remember correctly I had been doing a strip in the DC Comics employee newsletter and had sent off the obligatory second round of inking samples. The Ralph Bakshi film "Cool World" was being released and DC was doing the film adaptation. Film adaptations get a bad rap and rightly so. They are kin to license work and come with a ton of restrictions that are piled on by committee and client, at times making no sense. In this case I was told that I had to avoid likenesses of the actors (Brad Pitt, Gabriel Byrne, Kim Bassinger). I was tasked with inking the film adaptation and doing covers 2 thru 4 of the mini series. Bakshi was doing the first cover. I dutifully inked the adaptation.  I was really happy and excited when the editor kicked back my initial cover sketches as not being wild enough. They wanted me to really cut loose and have fun with the covers. So I did. Looking back, I think I went a little too wild but I did do just what I wanted on three covers for a major comic publisher.  Weeks later I got my share of the inked pages, finished art is divided between the creative team. All the faces that I inked so the did not look like the actors (as we had been told) had been carefully pasted over and redrawn to look like the actors.  It's funny that the method used to patch the art involved cutting a slit in the page art at the throat of each character and sliding in a new piece of paper on which  the new head was drawn. They had all been be-headed.
I don't think I have any of the pages I inked but I do have the pre digital covers stashed away somewhere. Every once in a while I come across the covers on line. Small, cool world huh?

Monday, October 27, 2008

Near Art Part 1


I have decided to post the Near Art comics on my blog. If anyone feels like commenting on then please do. I will also be annotating them a bit. I will however refrain from posting the most current strip until after it has run in City Arts magazine. So this will be sort of like the directors cut! So, "Shall we play a game?"
In NA 1 we meet the main players all three in fact. Amanda, Stan and our Protagonist.
Some of the events in the strip are real, no lie. I do remember a panel discussion hosted by Fantagraphics that featured Robert Crumb, Burne Hogarth, and Jamie Hernandez and possibly Gilbert also. There was a party afterword somewhere. Crumb and Hogarth had very opposing views on dealing with editors and what goes into a comic. It was a lively night.
When I use the term Pop Comic, I use it in the same sense as Pop Music. Light frothy, nothing serious. Clean and well produced. I have a lot of influences in this strip but most obvious may be the Rock Hudson/Doris Day kind of romantic comedies I used to watch on afternoon TV. Man, I hope this strip is funny! Another is Serge Clerc. The colors are at this point very clean and bright, but as I get into the strip I find I want to push the limits I have set for myself in service of the story.
I felt the first strip went by to fast, to condensed. So in the next strip I expanded somewhat, to good effect I hope.
Anyway, read, enjoy and let me know what you think.

Thursday, September 11, 2008

Big Boy Drawing!




I should be here…as in the above pictures, of my relatively new drawing table. It's the Alvin:Ensign or Workcenter, I can't remember which. If you need to know email me. It's a really good table, and thanks to all the illustrators I asked about what table they had. Alvin has been a nice company to deal with. There is one bolt on the left leg/foot that won't thread completely, but DIZZAMN, the table is so heavy that it doesn't matter! The top moves with a hydraulic assist (suh-weeet!). It came to me all the way from Italy. I get romantic about that because I spent three weeks there hanging out in a castle in central Italy, driving an Alfa Romeo. These shots are of my cockpit after we remodeled earlier this Spring. I still get sentimental about my old oka table, sniff. But now I have a big boy drawing table!
By the way, one of my current crushing deadline is another story for Graphic Classics. A 30 page story and I'm turning around three pages per day. That sloshing sound is ME MIGHTY INKING BRUSH!!! Actually, I'm inking it in Painter. Another story I did the same way received a favorable mention from sequart.org
And I proudly quote,
"Moxon's Master", about a robotics experiment gone wrong, is one of the best-looking stories in the book. Stan Shaw's scribbly-yet-elegant line serves the darkness of this story well, but it's not difficult to predict what's coming
Yeah! scribbly yet elegant! That's how me roll! Now it's back to work.

Wednesday, May 21, 2008

Near Art Part One

Whew, the first part of my comic novella is out the door! What a long process it's been. A lot of tweaking, fine tuning, editing, course changing and grumbling from me as I had to be smart and give up on some inside jokes and plot elements that would only make any kind of sense to me. What remains is a better story with a clear plot that gets up and running in no time at all! Twelve pages is not that much to tell a long form story and to keep interest over a month between each is a lot to ask. I've done short comic stories ranging from 5 to 11 pages, and read at once it's a good read.
Page count and time aside my goal from the start was to do something different, hence a pop love story, confection, eye candy.

Of course I can never leave thing alone so I had to keep dumping in a lot of stuff and the whole thing took on a love story ala Philip K. Dick tone. Which would be nice if, again, I had the space and pages to set things up. We, the editor and I, had hoped to do a strip within a strip, a twist on reality, a mobius strip. See, it even takes a while to set up a bad pun about it!

I started by coming up with my (half baked) idea, then doing thumbnails. Visually driven, I wound up falling in love (no, no pun intended) with some ideas.
Bad cartoonist, no credit line!

Since this is the launch, I don't want to spoil it by giving too much away. The magazine described it as semi-autobiographical. I like to think of what the writer Denny Eichorn once told me. I had been illustration a few of his auto-bio comic stories and I asked him if they were true, he replied, "Well, they're true enough."