Monday, October 27, 2008

Near Art Part 1


I have decided to post the Near Art comics on my blog. If anyone feels like commenting on then please do. I will also be annotating them a bit. I will however refrain from posting the most current strip until after it has run in City Arts magazine. So this will be sort of like the directors cut! So, "Shall we play a game?"
In NA 1 we meet the main players all three in fact. Amanda, Stan and our Protagonist.
Some of the events in the strip are real, no lie. I do remember a panel discussion hosted by Fantagraphics that featured Robert Crumb, Burne Hogarth, and Jamie Hernandez and possibly Gilbert also. There was a party afterword somewhere. Crumb and Hogarth had very opposing views on dealing with editors and what goes into a comic. It was a lively night.
When I use the term Pop Comic, I use it in the same sense as Pop Music. Light frothy, nothing serious. Clean and well produced. I have a lot of influences in this strip but most obvious may be the Rock Hudson/Doris Day kind of romantic comedies I used to watch on afternoon TV. Man, I hope this strip is funny! Another is Serge Clerc. The colors are at this point very clean and bright, but as I get into the strip I find I want to push the limits I have set for myself in service of the story.
I felt the first strip went by to fast, to condensed. So in the next strip I expanded somewhat, to good effect I hope.
Anyway, read, enjoy and let me know what you think.

Tuesday, October 21, 2008

A rose is a rose.


We name everything, from our genitals to our gods. A name helps us deal with the hidden, minor or otherwise hard to explain traits of what we name. Over time I have gotten into the habit of naming illustrations. Particularly any work that requires Character Design. I tend to name them after people I know, have met, or know something about. The name helps me fill in the small bits that flesh out a character, make it fun and give it the undefinable details that, I hope make it a bit special. The characters, once named, seem to me to take on life. Ideas for hairstyles, accessories, poses and colors seem to come faster and make more sense. Oddly, even clients react to the names, responding to them like they were real people. In high school people would just stare at characters I drew without names. Now, with names, clients comment, make requests, the floodgates open up.
Rarely do I pick a person first, then base the character on them. (the exception being when I "cast" a comic book.) However, I do make exceptions, for me very rarely, and sometimes if the client has a special request.
It's always fun to create a character no matter what the use. These characters were for a McSoft project that I think never saw the light of day. Little avatars that you would be able to dress up like paper dolls and take shopping. Cute huh?

The named characters may reflect a part or perceived part of their namesake, but, as far as making a good illustration goes… "What's in a name? That which we call a rose by any other name would smell as sweet."

Tuesday, September 30, 2008

Work product

There is no real overarching theme to this post other than the question I get at times, "What have you been working on?" A lot of things. I used to worry that everything I did needed to have a distinct style. This has always been at odds with my love of illustration and all it's styles and opportunities and that I love to tailor each illustration to reflect a certain style, motif or vernacular. Hell, it can be fun just to switch tools! So, I stopped thinking in that limited way and it is very freeing.Others may still see my/a "style" in all this. If so that's fine. Two of my favorite artist's are Al Parker and Bernie Kriegstein, both know for a mean style switch up. So, hey that's fine company by me!


This is a page from a 30 page comic. All the art was done in Painter 9 at my record pace of 3 pages per day.
A web icon with active and inactive states.

Cartoony illustratioons for Washington State D.O.T. All vector.

This is a game card illustration. Straight up ink on Bristol board.

Thursday, September 11, 2008

Big Boy Drawing!




I should be here…as in the above pictures, of my relatively new drawing table. It's the Alvin:Ensign or Workcenter, I can't remember which. If you need to know email me. It's a really good table, and thanks to all the illustrators I asked about what table they had. Alvin has been a nice company to deal with. There is one bolt on the left leg/foot that won't thread completely, but DIZZAMN, the table is so heavy that it doesn't matter! The top moves with a hydraulic assist (suh-weeet!). It came to me all the way from Italy. I get romantic about that because I spent three weeks there hanging out in a castle in central Italy, driving an Alfa Romeo. These shots are of my cockpit after we remodeled earlier this Spring. I still get sentimental about my old oka table, sniff. But now I have a big boy drawing table!
By the way, one of my current crushing deadline is another story for Graphic Classics. A 30 page story and I'm turning around three pages per day. That sloshing sound is ME MIGHTY INKING BRUSH!!! Actually, I'm inking it in Painter. Another story I did the same way received a favorable mention from sequart.org
And I proudly quote,
"Moxon's Master", about a robotics experiment gone wrong, is one of the best-looking stories in the book. Stan Shaw's scribbly-yet-elegant line serves the darkness of this story well, but it's not difficult to predict what's coming
Yeah! scribbly yet elegant! That's how me roll! Now it's back to work.

Wednesday, August 06, 2008

Near Art #2


Near Art part 2 is out now and I just delivered part 3 to City Arts!

Monday, August 04, 2008

Top Secret Illustration


Well, this is not a secret illustration, just one of two editorial pieces this week. However this is what it looks like saved as a pdf, with Illy Editing capabilities turned off, out of Illustrator CS3, then selected. Kind cool! Okay back to work.
Live fast, draw hard.

Monday, July 28, 2008

VROOM!!


Today was a good day. I got to sit at my Big Boy drawing table and draw these! Theses are sketches for a web icon, actually more like an animated widget, that I will complete as vector art. Three versions here, with all my little scribbly notes to the designer. Rough work has it's own appeal that the final doesn't.
"live fast, draw hard."

Friday, July 18, 2008

Makin' bank




Things have been busy here. Two houses to work on and one to paint, playing with my new 3000 psi pressure washer!
Meanwhile over at my blog… Right now I'm working on a series of bank illustrations.
Yes me doing illustrations for a financial institution. There are six total. Originally the client wanted to match a painted style with something they would initially use on their new website and possibly later for print/collateral uses. I knew that vector art would work well for web use, and allow for scalability, but how to match, or get close to a painted look/feel for print? Texture and lots of it! I have been slowly building a folder of custom patterns and textures to use in P-shop and Sillly-strator. The one I'm using in this series is something worked up from a scan of one of my airbrush illustrations. I used it like an old stacked screen. (Anyone out there remember those? Buller, Buller…?) the texture is on two layers, one set to normal at about 40 opacity and the other set to multiply at about 20 opacity. And like a stacked screen they're angled to offset. This way the texture builds up a more random look and works over the entire value scale. The shapes are very simple, that's more in keeping with what the client wanted stylistically, but each shape may have the fill and stroke set to different opacities. All in all, the Transparency palette and I are quite friendly now.


The illustrations will be used very small and have the potential to be very big, so I wanted to give the client art that would work at both ends of the scale. Conceptually it's a cake walk, but technically?… there's where the work is.

I also decided to have a common background and cloud motif for all the illustrations. Their previous set did not have much in common at all. I was going to have the background be the same color in all, but the designer thought that might be too repetitive. We'll see how the shape up on the website. Even though I have a Wacom all this was mostly mouse work. Parlor tricks!The"In-House-Art Director" really likes these illustrations and says so whenever she passes by my computer, and the client is happy. Well, and so am I. More so with all the technical stuff I was able to do and how I played with texture and transparency.

Wednesday, May 21, 2008

Near Art Part One

Whew, the first part of my comic novella is out the door! What a long process it's been. A lot of tweaking, fine tuning, editing, course changing and grumbling from me as I had to be smart and give up on some inside jokes and plot elements that would only make any kind of sense to me. What remains is a better story with a clear plot that gets up and running in no time at all! Twelve pages is not that much to tell a long form story and to keep interest over a month between each is a lot to ask. I've done short comic stories ranging from 5 to 11 pages, and read at once it's a good read.
Page count and time aside my goal from the start was to do something different, hence a pop love story, confection, eye candy.

Of course I can never leave thing alone so I had to keep dumping in a lot of stuff and the whole thing took on a love story ala Philip K. Dick tone. Which would be nice if, again, I had the space and pages to set things up. We, the editor and I, had hoped to do a strip within a strip, a twist on reality, a mobius strip. See, it even takes a while to set up a bad pun about it!

I started by coming up with my (half baked) idea, then doing thumbnails. Visually driven, I wound up falling in love (no, no pun intended) with some ideas.
Bad cartoonist, no credit line!

Since this is the launch, I don't want to spoil it by giving too much away. The magazine described it as semi-autobiographical. I like to think of what the writer Denny Eichorn once told me. I had been illustration a few of his auto-bio comic stories and I asked him if they were true, he replied, "Well, they're true enough."

Monday, May 12, 2008

New City Arts comic novella



My new comic is under way! City Arts magazine was so happy with the response to "The Flitcraft Parable" and the way it turned out that they asked me shortly after it was finished if I'd be interested in doing a 12 part story. They are increasing publication to go monthly and cover Seattle and Bellevue/Eastside as well as Tacoma. Who could resist. Cartoonist accepts offer, comedy ensues!
My first idea was to do another detective strip like Flitcraft, but a good friend of mine said,"You've done two, people know you for tat. You do another and you'll be BRANDED!" So I went the other way, and after months of working on ideas I finally came up with a romance story. Ahh, sweet love!
Of course that was just the start. Initially it was to be a sort of romance ala Philip K. Dick story, with a somewhat circular plot mimicking song structure (say wha!?)
Yeah, well, that was a thought. So over the course of developing the story characters disappeared, merged, split,grew and shrunk. I also fell into the trap of desperately holding onto bits of dialog. So back and forth with the editor, me, and my "In-House-Art Director", till me likkle head was in a whirl! But now the characters are set, all 12 parts outlined, the first strip is written and on the drawing board.
The title is "Near Art", which oddly enough is part of a line of dialog that was pried from my cold dead hands (how to really mangle a metaphor!). It was used as sort of a joke placeholder and has really taken on a greater value and added more meaning to the strip.
So this is the first bit. I plan to post more "Near Art" art in the future.

Wednesday, April 30, 2008

Granted


Well, after two remodeled houses, a rough Holiday season, a much needed vacation and a glut of work I'm back to posting.
This is an illustration of Alejandro Escavedo. It's my final piece for No Depression magazine. They closed up shop this month, the last issue. I've known the editor, Grant Alden for years. Just about since the beginning of my career. This illustration is, in many ways, much or more about him and the magazine we met on, The Rocket.
The textures of the illo for me hark back to our Rocket days and the over all treatment, I hope, evokes some of the Seattle punk rock era. Pre-Grunge, mind you.
The overall treatment speaks to what I was doing then, not only for Grant at the Rocket, but alongside him. He started type setting then moved to writing and editing. Whenever I stopped by "The Rocket Towers", I would hang with him and whomever was art director or assistant art director. Later, Grant, as Managing Editor, would ask me to create a comic strip ("Alan Bland, Guerrilla Artist")for the Rocket.
If memory serves, he also had me do one of my first illustrations for the Rocket of Camper Van Beethoven. Years later, as editor/art director of No Depression, he asked me to create a six page comic for Camper Van Beethoven's reunion album. Grant is also an illustrator of no small skill. (He's an all-a-rounder, a triple threat!) His eye for illustration, design and type (whew!) made working with him, or just being asked to work with him a joy and an honor. I have done some of my best work for No Depression. I will always look forward to working with him.

Friday, January 11, 2008

"Thor" Energy Biz Magazine




Yawn, sleepy me.
Since I have noticed a lack of updates on my favorite blogs, I knew it was time for me to post something. This was part of the very merry month of December's screamin honkin' stinkin' busy workload. The assignment was a cover, later the A.D. asked for
a full page illus to go with the cover. So being the page hog that I am I came up with a two page spread. The concept springs from the idea of Danish wind power. Thor being the mythological god of storms and wind. The A.D. wanted a bold comic booky feel. I would have airbrushed it to get a moody textural black and white image that I would then color digitally. However due to time limitations I did the base art in Illustrator and added some effects and color in Photoshop, then taking to the Wacom and adding a few lines by hand. THE OLD FASHIONED WAY! Anyway the texture is one I created from scanned airbrush art. A trick I will use on an upcoming series of illustrations for a bank. I'm not overly fond of the windmill in place of Mjolnir. I wanted the hammer itself, but, to paraphrase, "Whatever Lola wants, Lola gets." Is that paraphrasing? In the end I would have liked even more texture and moodiness, however I had to leave space for type to appear over the illustration.
If all goes well I will post the bank illustrations as the adjunct textural experiment to Thor, and by the way the "Flitcraft Parable", for which I used a rough newsprint texture.

Live fast, draw hard.

Thursday, January 03, 2008

Flitcraft Comes Alive!

Okay slight pun with the title. But, "The Flitcrfat Parable" is out in the Jan/Feb issue of City Arts Magazine. Check it out if you can and let me know what you think. A blog like mine is like mine is like a message in a bottle. Oooh, another bad musical reference.

Wednesday, November 28, 2007

The Flitcrfat Parable: Sam Spade, a rather pleasant blond Satan.


The Flitcraft Parable is done, completed! My wife (a designer by trade, the "In House Art Director")made a few last minute lettering changes, corrections, and gave me some art direction. So in a few working hours the finished five pages plus cover illustration will be in the clients hands, or server. Since I've posted a fair amount of the stuff I'll wait and let City Arts magazine publish the story before I post anymore of the final art. It should pub sometime in January. In the meantime here is a rough color test I did over the final inks of a close up of Sam Spade. I tried to stay as close to Hammett's description of him.

"Samuel Spade's jaw was long and bony, his chin a jutting v under the more flexible v of his mouth. His nostrils curved back to make another smaller v. His yellow-grey eyes were horizontal. The v motif was picked up again by thickish brows rising outward from twin creases above a hooked nose,...He looked rather pleasantly like a blond satan"

Live Fast, draw hard.

Saturday, November 10, 2007

The Flitcraft Parable: Layouts


TFP is coming along great. Here is the first page with the title in place. Spade is based on the description in the novel, and Brigid is based on Louise Brooks, NOT what's her name in "Chicago"!


This is how I'm working the tight pencils in place of the roughs. I'll print these out onto bristol board after placing the type in Illustrator, and ink on the prints.
Well that's what happens today…
Back to work.
Live fast, draw hard.

Monday, November 05, 2007

The Flitcraft Parable title lettering


Here it is. The main titling that will open the story. I wanted it to evoke the era but be a bit modern. I have changed most of the narrative to dialog and stayed close to the original era of the late 1920s into the 1930s. Layouts are done but I have to have the "In-House-Art Director" take a look at them before they go any further. Meanwhile, I'm chugging away on three other assignments. Live fast, draw hard!

Sunday, October 21, 2007

The Flitcraft Prable!





Lets start at the beginning, sort of. The Flicraft Parable is the tale that Sam Spade tells Brigid O'Shaugnessey in "The Maltese falcon" written By Dashiell Hammett. The parable appears in the first part of the Chapter "G on the air" just before Joel Ciaro, Brigid and Spade all meet in Spade's apartment. It's an interesting little tale that appears to have nothing to do with anything, that involves a Charles Fltcraft from Tacoma WA, who vanishes one day on his way to lunch. I won't go into too much about the story other than the more you know about it, Spade and Hammett, the more layers it seems to have. Although the simplest answer is most likely the best.
So, flash forward to a few weeks ago, I was contacted by City Arts magazine to illustrate the parable! Okay, I'll cop (no pun intended) to being a huge Hammett fan, and the fact that we both live/lived in Tacoma is another huge plus. The editor, Jefferey, was more than kind to pay my normal rate and let me expand the tale from 4 pages to 5, plus a cover illustration of Hammett.
So we were of to the races, kind of. My first instinct was to do a slavish adaptation, word for word taking every detail that Hammett put down and drawing that and only that.
Jeffrey, calmly let me know that I may want to really adapt the story. After three wimpy attempts at layouts for the pages, I finally took his advice. Some of the best adaptations are just that, adaptations, taking advantage of what the new medium has to offer and working the story so that you get the basics, the and best. Now I was free! Narration became dialog, Flitcraft became a speaking character, and the sexual…tension between Spade and Brigid became a visual, physical thing. Also the art moved from my wanting it to look old to being new, and having the same tough, noir feel that the book and film have.
My initial layouts sucked!. They gave me a good feel for how the story should break down, but they struck me as uninspired, dull and less than worthy of the story. By un-tethering myself from slavish adaptation, I found ways to express (in the layouts) the tension between the characters and the somewhat surreal nature of a story within a story within a story!
the images above are my tests for art style, inks adjusted and colored in Painter and Photoshop,and my first sucky attempt layouts. Right now I'm changing more narration to dialog and doing more layouts.It's happening fast, I'll do my best to keep the posts coming.

Thursday, October 18, 2007

Three Months at McSoft with images!





Finally I can show what I did while at Microsoft. I consider these "Image design" and not so much illustration because there were things to consider and, approaches to, the visual that were outside the normal realm of illustration and somewhat in the realm of design. There was even a little consideration to user interface.

The first two are images for Prom. One shows the main art stripped and the other with most of the type and modules in place. We also worked the modules, some more elaborate than others, active and inactive, selected and various states of the links and type. Yee ha!

Next is Superbowl Party. I like the theme, but anyone that knows me, knows I am not a sports fan.

Moving along to Valentine theme. This stripped main art was a fun trick. My starting point was the title graphic for "I love Lucy", which I think was a heart on satin. I created a satin background. This is not a photo. All the work we did had to be free of all rights restrictions. No stock art or illustration. (also no words or language, international market you know.) And I never did anything in my own style(s).
The velvet was total CGI. So for all you lovers out there if you need that satin feeling, give me a call. I'll post more themes later. You can go to Windows Live Events create an event, and see all the themes.

Monday, August 06, 2007

"Out in the West"









These are four pages from a comic book short,"Out in the West" I did for Dark Horse Comics. The art is all black and white airbrush. I wanted it to have a Howard Hawks/John Houston feel to it. There are references to a lot of Western stories, some fiction and some fact in it, which prompted one critic to refer to it as a "Western fairy tale". However the title is a tip of the Stetson to "ElPaso" by Marty Robbins. The other four pages include a page that mirrors the one here of the Sherrif that features a outlaw who is more in the spaghetti western mode. If anyone would like to see the entire story, I'll scan the other four pages and post them. When he saw the rough sketches I was doing for this Chris Warner wanted to title it, "Slap leather!"

Saturday, June 16, 2007

Flaming Summer Nights!


I did this illustration a while ago for Seattle Magazine. The story was about a writers memories of summer camp in the islands of Puget Sound. In the good ol' days you could do whatever you wanted in an editorial piece. In this one I have kid running with flaming sugar torches! More commomnly reffered to as roasted marshmallows. Is it just me or does anyone else kind of see the similarity between a marshmallow on fire and napalm? Both kinda sticky and hard to put out. Great thingfor kids to have while running around I thought. I hope this sort of captured that fun(?) Lord of the Flies vibe.
Live fast, draw hard.