Showing posts with label design. Show all posts
Showing posts with label design. Show all posts

Monday, November 17, 2014

Camper Van Beethoven Reissue Comic

Hey music lovers! Camper Van Beethoven is using the comic, "That Gum You Like, (Is Back In Style)" in the reissue of their album, New Roman Times. The comic was originally done for No Depression Magazine's review of the album's initial release, so it's a real treat to see it picked up for the reissue. In the comic I followed and developed the narrative of the songs. A dystopian view of a near/alternate-future American West, with UFOs! Turns out the band liked it and obviously remembered it. All these years later I get a call for the record company asking to use the art! I made a few small changes and sent the pages off to the designer. The final product has yet to arrive, but it's nice to know when an illustration is well received, and ,"Back in Style."

Tuesday, October 21, 2008

A rose is a rose.


We name everything, from our genitals to our gods. A name helps us deal with the hidden, minor or otherwise hard to explain traits of what we name. Over time I have gotten into the habit of naming illustrations. Particularly any work that requires Character Design. I tend to name them after people I know, have met, or know something about. The name helps me fill in the small bits that flesh out a character, make it fun and give it the undefinable details that, I hope make it a bit special. The characters, once named, seem to me to take on life. Ideas for hairstyles, accessories, poses and colors seem to come faster and make more sense. Oddly, even clients react to the names, responding to them like they were real people. In high school people would just stare at characters I drew without names. Now, with names, clients comment, make requests, the floodgates open up.
Rarely do I pick a person first, then base the character on them. (the exception being when I "cast" a comic book.) However, I do make exceptions, for me very rarely, and sometimes if the client has a special request.
It's always fun to create a character no matter what the use. These characters were for a McSoft project that I think never saw the light of day. Little avatars that you would be able to dress up like paper dolls and take shopping. Cute huh?

The named characters may reflect a part or perceived part of their namesake, but, as far as making a good illustration goes… "What's in a name? That which we call a rose by any other name would smell as sweet."

Monday, August 04, 2008

Top Secret Illustration


Well, this is not a secret illustration, just one of two editorial pieces this week. However this is what it looks like saved as a pdf, with Illy Editing capabilities turned off, out of Illustrator CS3, then selected. Kind cool! Okay back to work.
Live fast, draw hard.

Monday, July 28, 2008

VROOM!!


Today was a good day. I got to sit at my Big Boy drawing table and draw these! Theses are sketches for a web icon, actually more like an animated widget, that I will complete as vector art. Three versions here, with all my little scribbly notes to the designer. Rough work has it's own appeal that the final doesn't.
"live fast, draw hard."

Tuesday, March 27, 2007

Draw Fast!


Ha! Here is a boot I designed for a well, boot company as a sample pitch. I was asked o submit samples for their kids boots and I did this. My thinking was, what kind of boot would I want to wear if I was a kid, in the rain, running and splashing, and jumping not quite over big deep puddles. Man, if they ever make this boot I will get a pair. Once the idea was there it took me about 30 minutes to do the vector art. With a neat work-around to get the thick key line, for the extra cool big water repellent look.
I'll post the rest of the samples later today.
Live fast, draw hard.

Thursday, February 01, 2007

Three months at McSoft Part Zero

Sorry to say that I have been informed that since the work I did at McSoft has not yet gone "live" I can't post any of it. After some review I may post the written portion again.
Thanks.