Showing posts with label cool. Show all posts
Showing posts with label cool. Show all posts

Thursday, October 16, 2014

DJ Drez, drop dat beat!

This piece started out as a quick sketch I did at Wanderlust, a yoga festival in Whistler. I was fortunate enough to take a yoga class from MC Yogi, and DJ Drez provided the music! It was great fun! As I have with sketches of other celebs, I had DJ Drez sign it, and told him I would send him a copy of the finished illustration. I felt the sketch called for a high degree of finish. I had time at the festival, so I started the finished version on my iPad in Procreate. You can see the video here, http://youtu.be/EmHLpfyaaCY It was a while in between start and finish but I think it turned out well and does the subject justice. Procreate took some getting used to for the line work, but of all the apps I have tried on the iPad, it has one of the best inking tools and drawing feel.

Tuesday, February 07, 2012

2012 February

Isn't it nice when blogs have recent updates?
So, what have I been working on lately (or since June!) well…

Top Secrety Storyboard Stuff: Shhh…trust me it looks cool!

Mogo Charms: Two waves, (a wave being a group of charms.) The charms are for pre-teen/tween-age girls and boys. I did about 12 sets of three. Including a commemorative set for the Royal Wedding. It's the smallest art I've ever done, one quarter inch in diameter! Most people would not know I've done quite a bit of work for the tween-age girl market!








Morty G. Filtercat for Filter Talent: I was brought in to do ideation, character design and assets for Filter's Holiday website, I wound up doing the animations as well. There were nine animations each about 12 seconds long, one for each cat life, and a resurrection animation as well. Plus the cool cat skullz icon. This is the kind of stuff people think I do. Blowin' up cats, tons o'fun!!


Friendly Neighborhood DrawVatar: Worked two events drawing live for Filter! Geekwire Launch Party and the Seattle Interactive Conference. I designed and illustrated the DrawVatar logo, which got me a free lab coat! "Don't forget to tip your illustrator."



Masque of the Red Death: Added color to the black and white version of the story I adapted for Graphic Classics. Also illustrated the back cover. This adaptation was originally in black and white, so I made the black work as red and all the compositions are based on positive and negative space. It was quite a challenge to come back to it and add color, without screwing it up.




The Negro: Two page adaptation of the famous Langston Hughes poem for African American Classics. This was and experiment in completing the art as vector, textures and all. Developed this as an in-class demonstration while I was teaching Design at Pierce College. The challenge was in using this to show off various tools in Illustrator and not have it look all "vectory". I wanted to show my students how to make subtle use of some of the more overlooked and powerful vector tools. I created patterns, imported textures, and adjusted attributes to give the pages a natural African art look and feel.

Fart Proudly: Another adaptation/experiment (!) this time of Benjamin Franklins letter to the Royal Academy of Brussels. Taking into account Franklins wit and sarcasm, this was done as if he had his own daily political comedy show.  Again, I was making use of some under appreciated tools in Illustrator. Also showing how carefully setting up a file at the start can make working quick and give the art a cohesive and distinct look. This is to be published in "The Graphic Canon" from Seven Stories Press. 


Also started and completed (yeah!) a little experiment, "Trapdoors and Whores" on my Facebook page. It was quite a fun experiment using the methods from my storyboard work. Many thanks to the people who liked it. More on TDAW soon in my next post…really!

Tuesday, December 02, 2008

Near Art 3 to 6: End of the run

What was planned to be a 12 strip run made it to 6. Enjoy 3 thru 6 here and 1 and 2 in a previous post, then read below for details.





City Arts recently changed editors. When they did, the decision was made to make changes to my strip, Near Art. They cut the pay by two thirds, cut the size by at least half, and let me know that they were not to confident that the continuity was enough for a monthly audience who may, or may not have been, regular readers. But they did like the art! I'm trying to make the best of it. I will continue with the name Near Art (which I did not come up with) doing something else, for less money that takes less time and is not a continuity.

What saddens me most is that the strip was a 12 part romance, a little valentine for my wife, and we only got to part 6. I had thought I was going to rant here about editors making visual decisions and in-decisions, magazines dumbing down, and the devaluation of visual content, but that all reads like whining. (Oddly, a fitting tie to NA #6.) The best thing to do is to complete the strip myself, on my own.
And then sell it!

Live fast, draw hard.

Monday, December 01, 2008

Cool World covers

I like this cover the best. It was fun to draw the characters in my own style. 

No she's not holding up a building. I think I put something in the street names but I don't remember. 
After hounding my contacts at DC comics, I finally wound up with some work from them. If I remember correctly I had been doing a strip in the DC Comics employee newsletter and had sent off the obligatory second round of inking samples. The Ralph Bakshi film "Cool World" was being released and DC was doing the film adaptation. Film adaptations get a bad rap and rightly so. They are kin to license work and come with a ton of restrictions that are piled on by committee and client, at times making no sense. In this case I was told that I had to avoid likenesses of the actors (Brad Pitt, Gabriel Byrne, Kim Bassinger). I was tasked with inking the film adaptation and doing covers 2 thru 4 of the mini series. Bakshi was doing the first cover. I dutifully inked the adaptation.  I was really happy and excited when the editor kicked back my initial cover sketches as not being wild enough. They wanted me to really cut loose and have fun with the covers. So I did. Looking back, I think I went a little too wild but I did do just what I wanted on three covers for a major comic publisher.  Weeks later I got my share of the inked pages, finished art is divided between the creative team. All the faces that I inked so the did not look like the actors (as we had been told) had been carefully pasted over and redrawn to look like the actors.  It's funny that the method used to patch the art involved cutting a slit in the page art at the throat of each character and sliding in a new piece of paper on which  the new head was drawn. They had all been be-headed.
I don't think I have any of the pages I inked but I do have the pre digital covers stashed away somewhere. Every once in a while I come across the covers on line. Small, cool world huh?

Monday, November 03, 2008

Sign of the Times

This illustration received a nice post on the blog of Jürgen Mantzke, the art director of Lore magazine. This illustration was not used. Rarely do I have an illustration "killed". Of those killed only one other have I liked as much as the second go 'round. More often the two attempts are extremely close in concept. This time however I liked the second attempt which was way different from the first. As you can see.

Both concepts were sound, the second coming on recommendation from the publisher. It created some interesting creative hurdles. Both illustrations were done in black and white airbrush with color added digitally. It's wild to think that both illustrations were based on the same article, about the same man. That says something about the power and life of an illustration despite the words that it's tied to. A good lesson about something we sometimes think of as conversely subservient or self serving. That, or they could just be pretty pictures.

Monday, October 27, 2008

Near Art Part 1


I have decided to post the Near Art comics on my blog. If anyone feels like commenting on then please do. I will also be annotating them a bit. I will however refrain from posting the most current strip until after it has run in City Arts magazine. So this will be sort of like the directors cut! So, "Shall we play a game?"
In NA 1 we meet the main players all three in fact. Amanda, Stan and our Protagonist.
Some of the events in the strip are real, no lie. I do remember a panel discussion hosted by Fantagraphics that featured Robert Crumb, Burne Hogarth, and Jamie Hernandez and possibly Gilbert also. There was a party afterword somewhere. Crumb and Hogarth had very opposing views on dealing with editors and what goes into a comic. It was a lively night.
When I use the term Pop Comic, I use it in the same sense as Pop Music. Light frothy, nothing serious. Clean and well produced. I have a lot of influences in this strip but most obvious may be the Rock Hudson/Doris Day kind of romantic comedies I used to watch on afternoon TV. Man, I hope this strip is funny! Another is Serge Clerc. The colors are at this point very clean and bright, but as I get into the strip I find I want to push the limits I have set for myself in service of the story.
I felt the first strip went by to fast, to condensed. So in the next strip I expanded somewhat, to good effect I hope.
Anyway, read, enjoy and let me know what you think.

Tuesday, October 21, 2008

A rose is a rose.


We name everything, from our genitals to our gods. A name helps us deal with the hidden, minor or otherwise hard to explain traits of what we name. Over time I have gotten into the habit of naming illustrations. Particularly any work that requires Character Design. I tend to name them after people I know, have met, or know something about. The name helps me fill in the small bits that flesh out a character, make it fun and give it the undefinable details that, I hope make it a bit special. The characters, once named, seem to me to take on life. Ideas for hairstyles, accessories, poses and colors seem to come faster and make more sense. Oddly, even clients react to the names, responding to them like they were real people. In high school people would just stare at characters I drew without names. Now, with names, clients comment, make requests, the floodgates open up.
Rarely do I pick a person first, then base the character on them. (the exception being when I "cast" a comic book.) However, I do make exceptions, for me very rarely, and sometimes if the client has a special request.
It's always fun to create a character no matter what the use. These characters were for a McSoft project that I think never saw the light of day. Little avatars that you would be able to dress up like paper dolls and take shopping. Cute huh?

The named characters may reflect a part or perceived part of their namesake, but, as far as making a good illustration goes… "What's in a name? That which we call a rose by any other name would smell as sweet."

Wednesday, August 06, 2008

Near Art #2


Near Art part 2 is out now and I just delivered part 3 to City Arts!

Monday, August 04, 2008

Top Secret Illustration


Well, this is not a secret illustration, just one of two editorial pieces this week. However this is what it looks like saved as a pdf, with Illy Editing capabilities turned off, out of Illustrator CS3, then selected. Kind cool! Okay back to work.
Live fast, draw hard.

Monday, July 28, 2008

VROOM!!


Today was a good day. I got to sit at my Big Boy drawing table and draw these! Theses are sketches for a web icon, actually more like an animated widget, that I will complete as vector art. Three versions here, with all my little scribbly notes to the designer. Rough work has it's own appeal that the final doesn't.
"live fast, draw hard."

Tuesday, March 27, 2007

Draw Fast!


Ha! Here is a boot I designed for a well, boot company as a sample pitch. I was asked o submit samples for their kids boots and I did this. My thinking was, what kind of boot would I want to wear if I was a kid, in the rain, running and splashing, and jumping not quite over big deep puddles. Man, if they ever make this boot I will get a pair. Once the idea was there it took me about 30 minutes to do the vector art. With a neat work-around to get the thick key line, for the extra cool big water repellent look.
I'll post the rest of the samples later today.
Live fast, draw hard.